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2 posts tagged with "snowfall"

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Voxelizer

· One min read

Been working on a lot of different experiments lately. Merging my recent interest in learning Bevy, Rust, and WASM with my long-time interest in voxel rendering, I've been working on an experimental program to convert a Quake 2 BSP38 map file into voxelized representation.

The above is slow and inefficient, but it's an interesting starting point as it's all running in WASM using Bevy.

Particles

· One min read

Got a "particle system" working. This is a simple point grid being mapped to a sine wave.

The core of the work was figuring out dynamic WGPU vertex updates and reworking some of the overly simple parts of the Snowfall architecture to account for changing geometry.