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2 posts tagged with "particles"

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Rain

· One min read

Updated the particle system to look more like rain (which was the original goal):

Prototype scene

With terrain

Client "cards"

The rain is added by "playing" a card for rain. There are only two supported cards so far!

Particles

· One min read

Got a "particle system" working. This is a simple point grid being mapped to a sine wave.

The core of the work was figuring out dynamic WGPU vertex updates and reworking some of the overly simple parts of the Snowfall architecture to account for changing geometry.