Terrain generator
· One min read
Added the ability to write Rust "scripts" (basically crates that the engine will run to get model output from) and added a voxel terrain with some basic procedural noise. I think of it as a "script" since it uses a blanket important use scriptlib::*;
which brings in a lot of utilities to keep the code itself concise.
Also switched the WGPU to prefer linear RGB color until I progress a bit further and want to handle sRGB correctly.