Voxelizer
Been working on a lot of different experiments lately. Merging my recent interest in learning Bevy, Rust, and WASM with my long-time interest in voxel rendering, I've been working on an experimental program to convert a Quake 2 BSP38 map file into voxelized representation.
The above is slow and inefficient, but it's an interesting starting point as it's all running in WASM using Bevy.