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Render passes

· One min read

What's exciting about the below image?

It is rendering lines.

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Mostly internal work to refactor code and conceptual work to understand the various components of the WGPU architecture, but the engine code now supports rendering lines. This involved setting up a separate shader, render pass, line geometry buffer, and a few other things.

Not too exciting, but progress!

Also: an engine debug view

Also in the not-that-exciting category, I added a debug web view. The engine starts a small HTTP server that serves up basic data about the engine state. There's not much there yet!

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