Render passes
· One min read
What's exciting about the below image?
It is rendering lines.
Mostly internal work to refactor code and conceptual work to understand the various components of the WGPU architecture, but the engine code now supports rendering lines. This involved setting up a separate shader, render pass, line geometry buffer, and a few other things.
Not too exciting, but progress!
Also: an engine debug view
Also in the not-that-exciting category, I added a debug web view. The engine starts a small HTTP server that serves up basic data about the engine state. There's not much there yet!