Voxel brushes
· One min read
Dug a tunnel into the side of the mountain...
The engine now supports brushes for adding, removing, and painting multiple voxels at once.
Also added a micro heads up display at the bottom so toggling between voxel types and brushes is not fully an exercise in memorization.
There are still a few bugs and, now with larger persisted worlds, the frames-per-second (fps) is quickly dropping out of the ~60 range. Nonetheless, the engine is feeling more capable.